Black Skies development blog · Real-time distributed systems, in public

10,000 players.
No time dilation.

Every record-setting space battle has shipped with an asterisk. This series is a technical argument, with diagrams and a public benchmark plan, that the asterisk is a design choice.

The method: keep strong consistency small, make the seams part of the game, and print the worst case of every component before it runs.

The series map · Black Skies

In plain English: Black Skies is a public systems case study in low-latency coordination for large real-time battles. The game setting is a forcing function. The engineering questions are consistency boundaries, queuing, split-brain handling, latency budgets, simulation ownership, and benchmark design.

Every mechanism in these posts names the production failure it answers, and the closing ledger lists what has been measured, what has not, and exactly what would falsify the design. When the massive-scale run happens, the results post joins this list, whichever way the numbers go.

Evidence status

Every load-bearing claim on this site, sorted by how proven it is. Design targets are labeled as design targets wherever they appear.

MEASURED 1,000+ test methods and chaos suites passing in the Black Skies repo today. the ledger
SHIPPED Production impact in paid roles: a delivery pipeline adopted by hundreds of engineers, the first backend-led production ML application at CarGurus, a commerce rebuild that ran incident-free at thousands of queries per second, and 90% lower cost per game at Apocoplay. resume · PDF
DESIGN TARGET 10,000 concurrent clients in one battle, no time dilation. A pre-registered load test with published falsifiers, not a measured result. thesis · ledger
PROTOTYPE Ambient Agents: durable orchestration for coding agents, designed in public with a published kill condition. ambientagents.net
Related project

Ambient Agents: the orchestration layer behind the build.

A durable orchestrator for parallel development under rapidly changing specs, designed in public with a published kill condition. It runs the agent workflow that helps build Black Skies. The product spec and the full story live on its own site.

Early design notes archived here: the blocking task · the kernel · the pattern catalog